2. The greatest projects all share common, yet important qualities. These projects:
- are loosely designed with the possibility of different learning paths
- are generative, causing students to construct meaning
- center on a driving question or are otherwise structured for inquiry
- capture student interest through complex and compelling real-life or simulated experiences
- are realistic, and therefore cross multiple disciplines
- reach beyond school to involve others
- tap rich data or primary sources
- are structured so students learn with and from each other
- have students working as inquiring experts might
- get at 21st-century skills and literacies, including communication, project management, and technology use
- get at important learning dispositions, including persistence, risk-taking, confidence, resilience, self-reflection, and cooperation
- have students learn by doing
4. The steps to designing a project are:
- Revisit the framework
- make a final list of learning objectives for core subjects and allied disciplines
- decide on the specific 21st-century skills you want to address.
- identify learning dispositions you want to foster, such as persistence and reflection
- Establish evidence of understanding. Imagine what students would know or be able to do once they have learned. Imagine how they would be different as learners and as people.
- Plan the "vehicle" (the project theme or challenge). Think: What would students inquire about, do, create?
- Plan entree into the project experience.
5. This entire chapter discusses what to avoid with a project. By telling us what pitfalls to avoid, it is easier to know how to create a good final project for our group. It also provides much detail with which we can create a good final project.
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